a lazy sunday
Spent some time working on a more polished in-game GUI for Break Chance Memento. (click to enlarge) Not sure how effective this is yet, but now there’s a menu that appears when you mouseover the top of the screen. This decreases the number of buttons attached to the textbox. In the demo feedback survey, one person commented that all the buttons were kind of hard to use because it’s hard to, at a glance, remember what each one does. (the button name/use does appear upon hover) Now the only buttons down there are quick save/load, skip, and auto, which should be easy enough to remember. The other menus are accesible via the top menubar, which smoothly appears or disappears as needed. At least it’s making things a bit easier for me, so hopefully other people appreciate the design change, as well. I wish I’d discovered mouseover sooner! It’s going to change my coding a lot. >:D Next up on my coding to-do list is tinting the sprites, coding the remaining GUIs (CG gallery, etc), and various other sprite-related things.
Script-wise, I’m working on writing and finishing Shuuki’s chapter three in time for the first round of beta testing, which is supposed to start soon. I’ve had some terrible writer’s block due mostly to renovations going on in my house right now, but those should finally FINALLY be done this week, so hopefully I’m back up to speed soon. Auro’s working on finishing all of the sprites… She’s finished the secondary character sprites, so now she’s moving onto the tertiary characters (who all share a base) and whatnot. Then it’s back to BGs. BCM is moving along pretty smoothly despite my own personal setbacks, which is great. Auro and I even took some time to discuss our future projects for 2012 (and 2013?), some of which are free games, so rest assured, Cyanide Tea will be very busy for a while. For those interested, we’ve got our forums which are a little quiet right now (except in the hidden beta testing subforum) but we’re hoping things get more active after we release more things. Also we’ve got a dA group that Auro’s been updating with sprites and other WIP things.
That’s about it for now~ This’ll probably be the last update on this blog until 2012, but hopefully there’s a lot more (exciting!) content next time around. :D
